The game’s ending is partly dependent on the player’s “galactic readiness,” a combination of factors like player choice, resources, and success in competitive matches a high readiness level helps usher in the game’s top-tier endings. When the game launched in 2012, multiplayer served a narrative purpose as well. “How do we honor that, how do we bring them in, can we somehow bridge that gap,” he said. Although “these aren’t insurmountable challenges,” Walters said, they would have required focus on features outside of the single-player experience: how to incorporate crossplay or what to do with people who still play Mass Effect’s multiplayer today. “We’ve talked about doing the remaster for some time now, and at least at one point in time everything was on the table.”īioWare introduced multiplayer to the final installment of the trilogy, Mass Effect 3. “At some point we had to draw a line,” the project director said in a briefing about the game. According to longtime Mass Effect developer Mac Walters, the team would have had to put in an immense amount of effort to bring the feature to the Legendary Edition. When the enhanced remake of the Mass Effect trilogy arrives, it won’t include multiplayer.
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